Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Foofoo1986 · Aug 28, 2014 at 06:39 PM · physics2dbouncetop down

Bouncing in 2D Top Down Game

Hi,

I have another question: in my zelda style game, I am able to throw objects. Now, to get a little different behavior than in zelda, I thought about having a little bounciness when throwing an object. The problem here is, I believe, that there is no real "ground" on which the item could bounce, because when throwing, I check the y position of the player and let the object stop falling, when its y value has reached the players y value. There is no problem with bouncing when a wall will stop the object, but what could be done, when there is nothing below. Maybe an invisible gameobject that is located at the players feet and stretched along the x axis a bit? Or is it impossible to do so?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by robertbu · Aug 28, 2014 at 06:42 PM

Assuming you want it to bounce no matter what the 'y' player's height:

  • Create a Plane. (Before 4.6, you would do GameObject > Create Other > Plane)

  • Position the plane at the feet/floor level relative to your player

  • Make the plane a child of the player

  • Increase the size of the plane to whatever coverage you need...(100,1,100) for example.

  • Turn the renderer off on the plane, or delete the whole MeshRenderer component

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Foofoo1986 · Aug 28, 2014 at 07:15 PM 0
Share

I tried with the plane, but although it has a $$anonymous$$eshCollider and the object to be thrown has a rigidbody2d and a boxcollider2d with "isTrigger = false", it will fall through the plane...

avatar image robertbu · Aug 29, 2014 at 02:02 AM 0
Share

Sorry, I somehow missed the 2D. You will need a BoxCollider2D or EdgeCollider2D. The concept is the same.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

RigidBody2D doesn't bounce when too much speed. 0 Answers

Trying to make my own take on Paddle + Ball games, but the physics can't seem to keep up. 2 Answers

2D bouncing ball not bouncing correctly 0 Answers

Problem with Ball Bouncing after Collision 2 Answers

Unity 2D - How do I add the velocity and direction of an object to another object? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges