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Question by leonxgrant · Aug 07, 2016 at 01:34 PM · c#movementrigidbodytransform.translate

Rigidbody movement instead of transform?

I've written some code and everything works fine -- the player looks towards the mouse, and when W/S are pressed, the player moves forwards/backwards from wherever the mouse is, which is exactly what I want for my project.

However, the only issue is, I need to move the player using Rigidbody instead of Transform.translate (for various other reasons). Can anyone translate this code into Rigidbody movement? Thanks in advance.

 using UnityEngine;
 using System.Collections;
 
 public class PlayerLook : MonoBehaviour 
 {
     
     public Plane playerPlane;
     public Transform Player;
     public Ray ray;
 
     public AnimationClip playerIDLE;
     public AnimationClip playerRUN;
 
     public static float playerSpeed = 90;
 
     public static bool attacking;
 
 
     // Update is called once per frame
     void Update () 
     {            
         playerPlane = new Plane(Vector3.up, transform.position);
         ray = Camera.main.ScreenPointToRay (Input.mousePosition);
         float hitdist;
         
         if (playerPlane.Raycast(ray, out hitdist) && Input.GetKey(KeyCode.W) || Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.S) || Input.GetKey(KeyCode.D)) 
         {
             Vector3 targetPoint = ray.GetPoint(hitdist);
             Quaternion targetRotation = Quaternion.LookRotation(targetPoint - transform.position);
             
             transform.rotation = targetRotation; 
         }
             
         if(Input.GetKey(KeyCode.W) || Input.GetKey(KeyCode.S))
         {
             transform.Translate(Vector3.forward * Input.GetAxis("Vertical") * Time.deltaTime * playerSpeed);
                 
             animation.Play(playerRUN.name);
         }
         else
         {
             animation.Play(playerIDLE.name);
         }
     }
         
 
 }
     
 
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