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Mesh hole after uv mapping
hello i have imported a sphere out of an external 3d modelling programm(wings 3d). but a sphere has to cut before uv mapping. in my game i move the triangles of the sphere. when i export the sphere without uv, all is right, but with uv the sphere has a hole at the uv cut when i move the triangles. how can i connect this point? or how can i give the sphere a texture without uv mapping?
here is a picture of the hole
 
                 
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