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              This question was 
             closed Jun 21, 2013 at 06:46 PM by 
             AntLewis for the following reason: 
             
 
            Duplicate Question
 
               Question by 
               AntLewis · Jun 05, 2013 at 06:48 PM · 
                meshuvtexturecoord  
              
 
              Texturing procedurally generated geometry
Hi guys, I've created some geometry at run time and I'm looking into texturing it - there are various answers in the forums with regard to mapping UV's etc, but I wondered if anyone was aware of a more substantial 'how-to' guide that explains the basics? I've never attempted this before, so anything from the ground up would be great (BTW I've read the scripting reference on Mesh-UV's already). If not, could anyone run through some pointers?
Cheers
               Comment
              
 
               
              I think that this is in reference to this question: http://answers.unity3d.com/questions/471686/uv-issues-help.html if so, it probably is worth closing this one.
 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                