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This question was closed Jun 21, 2013 at 06:46 PM by AntLewis for the following reason:

Duplicate Question

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Question by AntLewis · Jun 05, 2013 at 06:48 PM · meshuvtexturecoord

Texturing procedurally generated geometry

Hi guys, I've created some geometry at run time and I'm looking into texturing it - there are various answers in the forums with regard to mapping UV's etc, but I wondered if anyone was aware of a more substantial 'how-to' guide that explains the basics? I've never attempted this before, so anything from the ground up would be great (BTW I've read the scripting reference on Mesh-UV's already). If not, could anyone run through some pointers?

Cheers

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avatar image AmoralAckbar · Jun 10, 2013 at 06:30 PM 0
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I think that this is in reference to this question: http://answers.unity3d.com/questions/471686/uv-issues-help.html if so, it probably is worth closing this one.

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