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Question by aj2001jkj · Feb 27, 2014 at 09:57 PM · animationfpsfileshooter

Cant assign animation to script

So, i coded a basic script, that plays a walking animation when i move, and an idle animation, when i not moving. I think i coded it correctly, but i dont know. Here is the code i wrote:

 var idleanim : Animation;
 
 var walkanim : Animation;
 
 function Start () {
 
 }
 
 function Update () {
 //Input key "w"
 if (Input.GetKeyDown("w")) {
 
 }
 if (Input.GetKeyUp("w")) {
 
 }
 
 //Input key "a"
 if (Input.GetKeyDown("a")) {
 
 }
 if (Input.GetKeyUp("a")) {
 
 }
 
 //Input key "s"
 if (Input.GetKeyDown("s")) {
 
 }
 if (Input.GetKeyUp("s")) {
 
 }
 
 //Input key "d"
 if (Input.GetKeyDown("d")) {
 
 }
 if (Input.GetKeyUp("d")) {
 
 }
 }

But for some reason when i try to assign the animation to the script it won't let me. The animation is of course a .anim

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avatar image perchik · Feb 27, 2014 at 09:59 PM 0
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All your code does is look for keypresses, but does nothing with animation...?

avatar image huntsfromshadow · Feb 27, 2014 at 10:07 PM 0
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As perchik says your code isn't doing any animation code. You have to tell Unity to actually play animations. How depends on if you are using $$anonymous$$ecanim or Legacy.

avatar image aj2001jkj · Feb 28, 2014 at 04:22 PM 0
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as perchik and huntsfromshadow says, yes i know how to play the animations, but thats not the problem. Read what i wrote ^^

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Answer by haim96 · Feb 27, 2014 at 10:07 PM

i believe you working with legacy animation system.

check this: http://docs.unity3d.com/412/Documentation/Manual/Animations40.html

and this: http://docs.unity3d.com/412/Documentation/Manual/AnimationScripting40.html

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avatar image aj2001jkj · Feb 28, 2014 at 04:22 PM 0
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thanks, i'll try it!

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