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               Question by 
               LW · Mar 20, 2018 at 10:59 PM · 
                collidercollision detectionmeshcolliderintersectionintersect  
              
 
              Test If Two Colliders Overlap
Hi,
Is there a way to test if two objects with MeshColliders are intersecting w/o putting Rigidbodys on them?
Here is the scenario I have:
A number of objects are created on Start(). When they are created I want to determine whether they collide with pre-existing objects in the scene. These objects will never move.
Any help is appreciated!
Thanks,
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