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Question by thetrueninjasheep · Aug 16, 2016 at 05:16 AM · 4.6

GUIText in Unity 4.6.9

While working on my game, I was programming the score as a variable.

 using UnityEngine;
 using System.Collections;
 
 public class Game_Controller : MonoBehaviour {
 
     public GUIText ScoreText;
     public int Score;
 
     void Start () {
     
         Score = 0;
         UpdateScore ();
 
     }
 
     public void Addscore (int newScoreValue){
         Score += newScoreValue;
         UpdateScore ();
     }
 
 
     void UpdateScore () {
     
         ScoreText.text = "Score: " + Score;
 
     }
 }

After I wrote that I looked at the empty object I attached this script to. When I looked in the optinos menu, the Text for my canvas was not available as an optionalt text

How should I work around this?

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Answer by Mariol · Aug 16, 2016 at 03:28 PM

Maybe pass in the Score value to the UpdateScore method.

Let me know how you solve this.

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Answer by ETurns · Aug 17, 2016 at 01:08 PM

Change ScoreText to a string instead of GUIText

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