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How do I animate a UI element OnEnable/OnDisable?
I am super new to the animation and Unity 4.6 UI system. I have states that represent the OnEnable and OnDisable sequences. I "get" this much of the animation system. I don't want the animation to repeat over and over, or transition between states automatically. I want one sequence to play on discrete actions (OnEnable/OnDisable).
I've watched the new 4.6 videos on animation (I've gotten this far).
My current issues are how do I stop animating after "AlertFadeIn" has played?
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Answer by unimechanic · Oct 06, 2014 at 09:31 PM
You can ask in the Beta group, where our developers could help.
Fantastic, now I have no idea what the answer to that question is. Two thumbs up.