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Animate Emported scene (FBX)
Import FBX file to Unity.
Set animation type legacy, Apply, place model in scene.
In animation tab can't modify any of tracks or add new curve (button not active). I need make alpha fade out for smoke planes over 3 sec.
If I create duplicate of model and place it in root of Hierarhy all keys is missing. So I don't understand - can I animate material for imported object without creating new animation key by key in unity?
(Using Unity 4.6)
snap03148.png
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