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Question by ALI_Naeem · Feb 21, 2013 at 12:39 PM · animationimport

how i uncheck Import Setting > Animation Tab > Import Animation via coding

alt textHi all, IS it possible via pragmatically, this will be done at the time of importing

This is my problem how i uncheck, i have a lot of heavy object that;s waste time.

ani_uncheck.jpg (102.3 kB)
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avatar image AlucardJay · Feb 25, 2013 at 01:11 PM 0
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Can you please provide more information, or a screenshot to show what setting you are referring to, I cannot find a reference to Import Setting > Animation Tab > Import Animation via coding anywhere :

  • http://docs.unity3d.com/Documentation/$$anonymous$$anual/AnimationScripting40.html#Procedural

  • http://docs.unity3d.com/Documentation/ScriptReference/Animation.html

  • http://docs.unity3d.com/Documentation/Components/class-Animation.html

  • http://docs.unity3d.com/Documentation/Components/AnimationEditorGuide.html

  • http://docs.unity3d.com/Documentation/$$anonymous$$anual/AssetPreparationandImport.html

  • http://docs.unity3d.com/Documentation/$$anonymous$$anual/AnimationScripting40.html

  • modified the tags to your question, make sure the tags are relevant*

avatar image AlucardJay · Feb 25, 2013 at 01:22 PM 0
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Ok, maybe I just found one link : http://docs.unity3d.com/Documentation/Components/FBXImporter-Animations.html , is this what you are referring to? You don't import $$anonymous$$odels at runtime, create a prefab that either includes your animations or not, or even make 2 prefabs, for both conditions.

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