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Question by AndreInfante · Aug 15, 2016 at 08:15 AM · multiplayeraudioclipmicrophonevoice

Getting Multiple Streams From Microphone (VOIP & Recording)

Hey, so I'm have a bit of a silly problem. I'm working on a project that requires us to tape a VOIP session locally from inside the Unity app (ideally at higher quality than the VOIP is transmitting at). I'm using PhotonVoice for VOIP, which works admirably. I also have a script that can record microphone input. However, when I invoke my microphone recorder script, it breaks VOIP transmission.

My current theory is that the Microphone class can only write to one audioclip at a time, so as soon as I call Microphone.Start() in the recording script, it kills the stream to the VOIP software.

Obviously, one way around this would be to make a wrapper class that splits the stream coming from the Microphone, and then re-write both the voice recorder script and the PhotonVoice plugin to use the wrapper class. However, that's both labor-intensive, and pretty fragile (it's going to require work every time PhotonVoice updates). So I guess I'm wondering if anyone's run across this problem before, and if there's a good way to solve it that I'm missing!

Thanks in advance for your help!

-Andre

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