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Question by wsgb · Nov 11, 2015 at 01:41 PM · audiocliponclickmicrophonerecordingaudio.play

Mic record on button click

I'm trying to get the mic to record when I press on a button (onClick). The mic can capture and playback if I put the code into

 function Start()

Could anyone tell me what I'm doing wrong to make this work with an onClick button action?

 #pragma strict
 
 static var reco : AudioClip;
 
 function onClick() {
     var aud = GetComponent.<AudioSource>();
     reco = Microphone.Start("Built-in Microphone", false, 2, 44100);
     aud.clip = reco;
     aud.Play()
 }
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avatar image wsgb · Nov 11, 2015 at 02:19 PM 0
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Through someone's suggestion, I debugged and found that the microphone was indeed recording, just that it didn't playback from the same function call.

Would anyone happen to know how I can playback this microphone recording from another script during the same execution run? I don't need the recording to be saved, just to persist from scene to scene and to be able to playback from different scripts.

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Answer by wsgb · Nov 12, 2015 at 01:07 PM

Following up on my comment above, this is the solution to my follow-up question: http://answers.unity3d.com/questions/10857/how-can-i-access-other-scripts-and-their-functions.html

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avatar image wsgb · Nov 12, 2015 at 02:14 PM 0
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I've switched over to using this scripting ins$$anonymous$$d of the chosen answer. http://docs.unity3d.com/410/Documentation/ScriptReference/index.Accessing_Other_Game_Objects.html

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