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Question by dandelo99 · Jan 06, 2016 at 04:57 PM · animationobjectsdisableable

How to enable disable items effects with key with best way?

I am working on FPS game and i have camp fire script how can i lit this campfire when i want. for example when character collide with CampFireTrigger "Set Fire: E" or just limited time for example 5 minutes because it looks so silly when firing all day and night. CampFire have child under it for example light, particles, smoke, flame i want to disable them with one key when i collide CampFireTrigger or with the time thing. this is the script.What i need to add it?

    #pragma strict
 private var drawGUI = false;
 
 function OnTriggerEnter (theCollider : Collider)
 {
     if (theCollider.tag == "Player")
     {
         drawGUI = true;
     }
 }
 
 function OnTriggerExit (theCollider : Collider)
 {
     if (theCollider.tag == "Player")
     {
         drawGUI = false;
     }
 }
 
 function OnGUI ()
 {
     if (drawGUI == true)
     {
         GUI.Box (Rect (Screen.width*0.5-51, 200, 102, 22), "Set Fire : E");
     }
 }

  

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Answer by felixfors · Jan 06, 2016 at 05:24 PM

 private bool drawGUI = false;
     private bool active = false;
     private float timer;
     //How long the fire will be active
     public float timerMax;
     //apply fire Object here
     public GameObject fireObject;
     void OnTriggerEnter (Collider theCollider)
     {
         if (theCollider.tag == "Player")
         {
             drawGUI = true;
         }
     }
     
     void OnTriggerExit (Collider theCollider)
     {
         if (theCollider.tag == "Player")
         {
             drawGUI = false;
         }
     }
     void Update()
     {
         if(drawGUI && Input.GetKey(KeyCode.E))
         {
             active = !active;
         }
         if(active)
         {
             fireObject.SetActive(true);
             timer +=Time.deltaTime;
             if(timer >=timerMax)
             {
                 active  = false;
             }
         }
         else
         {
             fireObject.SetActive(false);
             timer = 0;
         }
     }
     void OnGUI ()
     {
         if (drawGUI == true)
         {
             GUI.Box (Rect (Screen.width*0.5-51, 200, 102, 22), "Set Fire : E");
         }
     }
 
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avatar image dandelo99 · Jan 06, 2016 at 05:34 PM 0
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Can you add some information i couldn't run it :( i am sorry .

avatar image felixfors dandelo99 · Jan 06, 2016 at 05:40 PM 0
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I didnt code it so you can copy and past it, but if you have any sort of program$$anonymous$$g knowledge you should be able to see what to do, but give me a $$anonymous$$ and I will post the complete code for you

avatar image dandelo99 felixfors · Jan 06, 2016 at 05:44 PM 0
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Assets/SetFireC.cs(2,20): error CS0116: A namespace can only contain types and namespace declarations

i take this error is this code C ? i can wait thank you very much

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avatar image felixfors dandelo99 · Jan 06, 2016 at 06:12 PM 0
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@dandelo99 Did you get it working?

avatar image dandelo99 felixfors · Jan 06, 2016 at 06:31 PM 0
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no same error

Blockquote

A namespace can only contain types and namespace declarations

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