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Possible to disable or hide an entire layer of animations?
I'm very new to Unity and trying to figure out the animation process. Below pic is something I've mapped up, but seems to be taking a bit of time,and I still have about 25% more transitions to make.
Before deleting ALL the work I've done, I'm trying to figure out if I can either disable this entire layer so I can try using the "Any State" feature on a test layer, or maybe even trying to copy/paste these states and transitions into a new one, so I don't lose this work.
Answer by TonyLi · Mar 05, 2014 at 03:33 PM
I recommend making a copy of the controller and making edits to that.
Otherwise, you can copy an entire layer and paste it into another layer as a sub-state machine. Then you can set the weight of the original layer to zero and make your edits to the new layer.