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Question by jessejarvis · May 23, 2017 at 03:21 AM · c#networkingprogrammingsynccommand

UNET Server not setting [SyncVar]

Hello all!

Having a problem, consulted with some others and I can't figure this out.

I am using a Command to try to set a variable which should be synced, however the server is not setting the variable when I use it as a dedicated server (no player). When I host one 1 client, and open another it works.

On the player object I have a script, and in it, it contains this code:

 [Client]
 void UpdateClient_Harvesting()
 {
     if (Input.GetMouseButtonDown(0) && !Utils.IsCursorOverUserInterface() && Input.touchCount <= 1)
     {
         var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
         RaycastHit hit;

         if (Physics.Raycast(ray, out hit))
         {
             var harvestNode = hit.transform.GetComponent<HarvestNode>();
             var distance = Vector3.Distance(this.transform.position, hit.transform.transform.position);
 
             if (distance > interactionRange)
                 return;
 
             if (harvestNode)
             {
                harvestNode.CmdStartHarvest(); // <----- It calls the command successfully
             }
         }
     }
 }

You can see there where 'harvestNode.CmdStartHarvest()' is called. Below that I added a debug which came through correctly.

On another object (both have NetworkIdentity's but their Authority is not set as the Server controls them), I have this:

 [SyncVar(hook = "OnHarvesting")]
 public bool harvesting;
 
 [Command(channel = Channels.DefaultUnreliable)]
 public void CmdStartHarvest() // Sent when the player starts to harvest the node
 {
     harvesting = true;
 }
 
 void OnHarvesting(bool b)
 {
     if(isClient || isLocalPlayer)
     {
         if(b)
         {
             harvestBar.activeTimer = b;
             _animator.SetInteger("Profession", (int)harvestType);
         } else
         {
             harvestBar.activeTimer = b;
             _animator.SetInteger("Profession", 0);
         }
     }
 }

Now this works on Host/Client but if I run the server as Dedicated and connect the Client, the server does not set Harvesting = true;

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