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Hi there,
[I don't know if here is a right place to it (I'll try the forum too), but I have questions and I want answers and it involves Unity (maybe a future extension/plugin)]
I'm from Brazil, I'm a master degree student and I'm willing to use Unity as base tool for my thesis!
I come from Web Development/Software Engineering but I'm a lover of game development! So, I'm a newbie in game development, I know Unity for about 2 years and always wanted to try it for real. Now I have a chance!
As you might already know, automated testing "became a fashion" (a really good thing actually) nowadays, leveraged by agile methodologies!
I have read a review about studies related to game development and something that is not well explored is testing in general (automated test, my objective).
So, finally, what I want is a discussion about it (automated testing in game development, not agile methodologies). As I don't have the knowledge, I really don't want to enter in something unfeasible!
I would like to know your thoughts. When you use Unity, what kind of automated test you do in your workflow? Any kind? And, if you could do something (but you don't have time) that could be very cool and feasible, what would be it?
I want to make a extension to Unity related to it (if possible)!
Thanks!
salaniojr
$$anonymous$$ight get a better response if you post this on forum.unity3d.com. This site is really about specific questions. (And I know you do ask some specific questions!)
Yeah man! You're totally right and the FAQ says it! I'm just trying to reach as much people as possible! I'm not desperate, but almost there!!!
But thanks, anyway!
By the way, here's the thread link: http://forum.unity3d.com/threads/95054-Automated-Testing in the forum, if someone wants to give some thoughts!!!
Answer by Doctrina · Aug 15, 2016 at 10:46 AM
Hello.
We made partial random/AI based testing system for games, but require specific game architecture, which not suitable for any game. In fact we have separate controller, that's how we virtualize input and make automated testing possible. Here is tutorial:
http://doctrina-kharkov.blogspot.com/2016/08/cultorios-automated-unity-game-testing-tutorial.html
Next time we want to record input micro-patterns and use them in testing.
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