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Multimesh Cloth
Hi all,
I'm working on a project involving a cloth simulation of a men's shirt. Some parts of the shirt are to be replaceable or removable so that one can choose to have different types of collar or, for instance, add or remove a breast pocket. Modeling the whole shirt and using the interactive cloth component works fine but then I don't know how to approach the replaceable parts problem. Sure I could model them as different meshes, but then how would I get the cloth behavior to work on the whole thing? If someone could point me out in the right direction it would be great.
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