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Question by Nathan1258 · Aug 08, 2016 at 04:04 PM · c#scenesmusicdontdestroyonloadaudio source

How to have a script run between 2 scenes

Hi,

Iv'e made a script where it plays 4 different types of music one after each other and added that to an empty game object. I wan't that game object to survive through different scenes. Iv'e tried 'DontDestroyOnLoad' but when i go on the next level the music starts again so i have two pieces of audio playing at once instead of the audio just carrying on through the different scenes..... Anyone got an idea?

Thanks,

Nathan

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Answer by Raheel217 · Aug 08, 2016 at 05:13 PM

Is your object destroy? Or your music is restart? What is problem? @skypiggy,Is your object destroy or music start again? Are you use sou d manager?

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Answer by Nathan1258 · Aug 08, 2016 at 05:16 PM

@Raheel217 Well i just want the music to carry on playing when i switch scenes, with no interruptions

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