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Question by Thorneyy · Jan 03, 2016 at 12:09 PM · c#programmingmusic

continuous music that stops on some scenes

so I have an issue in one of my games. I have found a way so that I can have music that continues over scenes without it stacking or anything. The issue that I have with this is that if I change to a different scene where I want different music to play, it just destroys that game object in that scene, and continues playing the same menu music from before.

please help.

Script:

using UnityEngine; using System.Collections;

public class music : MonoBehaviour {

     void Start(){

     DontDestroyOnLoad (gameObject);

     if (Application.loadedLevel == 1) {

         Destroy (this.gameObject);
 }
 }

}

When it loads number 1 scene, I want it to stop playing the current music and use the music game object on that scene.

         `
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avatar image vintar · Jan 03, 2016 at 10:11 PM 0
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Why not just make one audio object persist across scenes, then just change the clip it plays for each scene?

avatar image Thorneyy vintar · Jan 04, 2016 at 06:04 AM 0
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Ive tried this, but it just destroys the new game object, and keeps playing the same song as before. Essentially for every scene it will just play the same song even if I tell it to change.

Ive also tried using the "OnLevelWasLoaded", but that just doesn't seem to work for me either.

I feel like this whole process has a solution that is much easier than what Im doing, Im just overlooking it.

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