UnityPlayer packaged as an Android library module?
Most of the questions I've seen dealing with embedding the UnityPlayer in an existing Android app revolve around using the exported Android project from Unity and adapting it to load in a subview.
Has anyone been successful with packaging the unity project as an extended module (either View or Fragment I would imagine) so that it could be used in multiple apps without having to recreate the wheel each time?
I have attempted both and end up with a black view area. I'm assuming there is some disconnect with what the player activity is expecting internally. Any ideas on a functional practice for this?
Thanks, Jamie
Your answer
Follow this Question
Related Questions
Importing an aar crashed my application - Unity 5.5.0f3 0 Answers
Android vs iOS build capacity 0 Answers
Was the audio file embed into the scene asset bundle file? 0 Answers
Detecting headphones 0 Answers
Connecting unity to SQL 1 Answer