Question by 
               lqvinh2 · May 22, 2018 at 04:17 AM · 
                networkingnetworkplayerhealth  
              
 
              [Multiplayer - UnityEngine.Networking; NetworkBehaviour] OnMouseEnter() not work of game object spawn from NetworkServer.Spawn(go); only work on Player hasAuthority, client can not access this function. any help ?
using UnityEngine; using UnityEngine.Networking;
public class Spawn_Cube_Map : NetworkBehaviour { [SerializeField] GameObject cube_prefab;
 [SerializeField]
 GameObject obParent;
 float Timer = 0.5f;
 // Use this for initialization
 void Start()
 {
    
 }
 bool isRunFirst = true;
 // Update is called once per frame
 void Update()
 {
   
     Timer -= Time.deltaTime;
      if (Timer <= 0)
      {
          Timer = 2f;
          CmdSpawn();
      
      }
 }
 [Command]
 void CmdSpawn()
 {
     RpcSpawn2();
 }
 [ClientRpc]
 void RpcSpawn2()
 {
     if (isServer)
     {
             GameObject go = Instantiate(cube_prefab, pos, rotation);
             NetworkServer.Spawn(go);
             go.transform.SetParent(obParent.transform);
 
     }
 }
 
               } // 2 OnMouseEnter() of object [go] spawn from NetworkServer.Spawn(go) not wroking void OnMouseEnter() { if (isServer) { print("OnMouseEnter isServer :"); } if (isLocalPlayer) { print("OnMouseEnter isLocalPlayer :" ); }
     if (hasAuthority)
     {
          print("OnMouseEnter hasAuthority :");
     }
     print("line-normal");
 }
 
              
               Comment
              
 
               
              Your answer