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Question by KaidaStudios · Sep 10, 2017 at 10:22 AM · networkingnetworkplayer

UNET Finding Local Player from script C#

I know that I can use IsLocalPlayer but I am using a GUI equipment menu that is not connected to the player.. and I cant add the "NetworkBehaviour" base to use the IsLocalPlayer because its being taken by "UIBehaviour"..

So my question is! Is there a way to search for the player with NetworkIdentity().IsLocalPlayer? via script? OR how can I use two bases? I wrote this up, but it doesn't seem to work.

  protected override void Start()
         {
                allPlayers = GameObject.FindGameObjectsWithTag("Player");
 
             for (int i = 0; i < allPlayers.Length; i++)
             {
                 if(allPlayers[i].GetComponent<NetworkIdentity>().isLocalPlayer == true)
                 {
                     Player = allPlayers[i];
                     break;
                 }
             }
 

and this is the start of my script with the base being used.

 [AddComponentMenu("UI/Icon Slots/Base Slot"), ExecuteInEditMode, DisallowMultipleComponent]
     public class UISlotBase : UIBehaviour, IEventSystemHandler, IPointerEnterHandler, IPointerExitHandler, IPointerDownHandler, IPointerUpHandler, IPointerClickHandler, IBeginDragHandler, IDragHandler, IEndDragHandler, IDropHandler {
         
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