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sprite atlas late binding success but still render white,SpriteAtlas Use Case
Create SpriteAtlas And Put Sprites,Disable The "Include In Build"
Use Scritable Build Pipeline Build AssetBunlde : Atlas To Single AssetBundle and Sprites Of The Atlas To One AssetBunlde.
Build Player and Run
Late Binding Work and Load SpriteAtlas AssetBundle
UI Show Still White
Enable "Include In Build", Rebuild AssetBundles and Players,UI Work Good.
Unity Version : 2018.4.30f1 Ab Build Pipeline : Scriptable Build Pipeline Player Build Pipeline : Old Pipeline
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