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Question by ShawnKC · Aug 05, 2016 at 03:28 PM · rotationiospush notification

Enable UNITY_USES_REMOTE_NOTIFICATIONS

How can I set something within PlayerSettings to make UNITY_USES_REMOTE_NOTIFICATIONS=1 instead of manually editing the preprocessor.h file?

Setting UNITY_USES_REMOTE_NOTIFICATIONS=1 in the 'Scripting Define Symbols' text field doesn't work.

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avatar image darkknight12 · Aug 09, 2016 at 09:36 PM 0
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Did you get the solution to this?

avatar image ShawnKC darkknight12 · Aug 09, 2016 at 09:37 PM 0
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No I didn't.

avatar image darkknight12 · Aug 09, 2016 at 09:43 PM 0
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Can somebody please answer this? I am facing the same issue.

avatar image Selznn · Aug 30, 2016 at 10:19 AM 1
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Also got this problem. Can not find any way to manage this macros from Unity (5.4.0f3). Seems that it should be handled by Unity while generating xcode project.

avatar image crh0716 · Aug 30, 2016 at 10:33 AM 0
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I encountered the same issue.

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Answer by crh0716 · Aug 30, 2016 at 11:03 AM

It's a little bit hacky but a post-build processor should solve the issue.

 using System.Collections;
 using System.IO;
 
 #if UNITY_IOS
 using UnityEditor.iOS.Xcode;
 #endif
 
 public static class PostBuildProcessor
 {
     #if UNITY_IOS
     [PostProcessBuild(999)]
     public static void OnPostProcessBuild(BuildTarget buildTarget, string path)
     {
         string preprocessorPath = path + "/Classes/Preprocessor.h";
         string text = File.ReadAllText(preprocessorPath);
         text = text.Replace("UNITY_USES_REMOTE_NOTIFICATIONS 0", "UNITY_USES_REMOTE_NOTIFICATIONS 1");
         File.WriteAllText(preprocessorPath, text);
     }
     #endif
 }

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Answer by r2digi · Sep 03, 2016 at 01:53 PM

thanks. i used this too. this wasn't broken before. wonder if it's a bug that got introduced.

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