Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by nightwolf201295 · Feb 16, 2017 at 02:04 PM · cubecreatecubesroom

Best way to build a room

I want to create a room, should i use 1 cube then resize or should i use 6 cubes to make a room, which way is better?

Comment
Add comment · Show 4
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image hexagonius · Feb 16, 2017 at 10:26 PM 1
Share

if your room doesn't have any doors or windows, 6 cubes, why not. A cube with inverted normals, probably even better, because it's one object.

avatar image nightwolf201295 hexagonius · Feb 22, 2017 at 12:55 PM 0
Share

thank you very much, by the way i still need 6 colliders right?

avatar image hexagonius nightwolf201295 · Feb 22, 2017 at 05:36 PM 0
Share

yes, and thats the best solution performance wise

avatar image toddisarockstar · Feb 23, 2017 at 02:11 AM 0
Share

if you dont alleady have a modeling program its well worth the time getting one and and learning it. Last I heard maya is a free popular program that works well.

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by AMU4u · Feb 23, 2017 at 02:59 AM

The BEST way is to create the room is by creating custom meshes. This is the way minecraft is done. Basically you create an array of vertices, create triangles from that array, and create your collision mesh based on those previous calculations.

Your room will end up being basically 6 faces.

http://alexstv.com/index.php/posts/unity-voxel-block-tutorial

This is a voxel tutorial that creates one of these meshes, which would literally be all you need!

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image hexagonius · Feb 23, 2017 at 06:26 PM 0
Share

if procedural generation is required, yes. For one room without anything, not so much

avatar image AMU4u hexagonius · Feb 25, 2017 at 04:01 PM 0
Share

But the idea is simple. $$anonymous$$aking six primitive shapes is hacky. Triangles and vertices are principles they will have to learn eventually.

avatar image hexagonius AMU4u · Feb 25, 2017 at 06:26 PM 0
Share

is why I said cube with inverted normals

avatar image
0

Answer by nightwolf201295 · Feb 24, 2017 at 12:39 PM

Thank you everyone for helping me

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

95 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to make cartoonish cubes. 1 Answer

How do I animate a cube? 1 Answer

array index out of range 1 Answer

I went To Test The Build of my Game and it crashed From a Trigger 1 Answer

i have a red error when i create c# script 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges