Question by
stm91 · Dec 21, 2016 at 02:34 PM ·
physicstransformperformance optimizationrigidbodies
How can i optimize moving a Rigidbody containing a huge hierarchy?
I have a problem with massive performance hits while moving a Rigidbody containing 100-2000 GameObjects. I'm disabling many objects in the hierarchy when i don't need them, but as I understand, it's updating the Transforms what causes the issue. I'm wondering if there are any workarounds for this.
I'm moving the object by applying force and I toyed with changing the physics time but that leads to motion not looking right anymore..
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