Enemy object ignores physics when using mecanim, am i missing something?
I have attached a Rigid body to my enemy, attacked a box collider, as well as tried a capsule collider, upon mecanim "Idle" animation, he falls over, or slowly moves himself into the ground, or sometimes slowly into the air. i tried putting the enemy inside a cube with no mesh renderer, and applied the colliders and rigid body to the cube, and he slowly works his way out of the cube. am i doing something wrong here? what am i missing. i might add im fairly new to Unity. Thank you for your time!
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