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How would I report a bug that I found while looking in the decompiled source of UnityEngine?
Lets say that I found a performance issue in UnityEngine while browsing the decompiled source code. Where would I submit this as a bug report? would I just do that through the editor?
Would you $$anonymous$$d telling us what bug you've found?
I think there is a performance issue in the way Object== has been implemented. It seems that it tries to make null checks in the beginning (which should be "real" null checks), but they are actually calls to the same function just with null as the last argument. This results in "slow" checks to see if the object is destroyed, which happens in C++ code (so a context switch is needed)
EDIT: turns out there was a bug in my decompiler ins$$anonymous$$d... oh well
Answer by tanoshimi · Aug 02, 2016 at 02:36 PM
Yes. Go Help -> Report a Bug, as described at https://unity3d.com/unity/qa/bug-reporting