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Question by serkale · Aug 02, 2016 at 12:06 PM · 2dshadermesh

How to apply a gradient to a 2D mesh?

I'm creating procedurally generated 2D terrain and want to apply a simple vertical gradient to it, I've tried to use an image of a gradient as a material on the mesh (just an unlit/texture shader with the image), but for some reason it's always a solid color. I've attached an image of what I'm trying to achieve. Any suggestions?

PS the terrain is made by randomizing top points on a quad and then putting those randomized quads next to eachother.

Thanks in advance!

alt text

gradientslope.png (66.8 kB)
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avatar image Glurth · Aug 02, 2016 at 01:15 PM 0
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I've usually seen this done with a shader. The shader bases the color upon the vertical coordinate of each point it draws. Alternatively, you could use a colored vertex mesh (colors are optional in meshes, and require a color vertex shader to work.) This would look more "blocky" that the first method, which would be able to provide a smooth gradient. e.g. http://answers.unity3d.com/questions/882134/shader-based-on-vertex-height.html

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