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Question by Sixakoo_ · Jul 14, 2011 at 05:00 AM · texturearraywwwexception

Exception: not implemented?

I don't understand what's going on here. I got the error "Exception: not Implemented, UnityEngine.Texture.set_width(Int32 value)......"

Here's my code:-

 selStrings = new Texture[StackNum];
         www = new WWW("file://" + Application.dataPath + "/Screenshots/ScreenShot" + Minus + ".png");
         selStrings[Minus] = new Texture2D(0.1, 0.1, TextureFormat.RGB24, false);
         Debug.Log(StackNum);
         www.LoadImageIntoTexture(selStrings[Minus]);
         selStrings[Minus].width = 800;

Everything was alright up until I tried to set the width of the texture. Am I doing something wrong here, or is it just a bug in Unity?

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avatar image Sixakoo_ · Jul 14, 2011 at 05:13 AM 0
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$$anonymous$$aybe because the .width function is read only? If so, how do I change the size of the texture?

avatar image Eric5h5 · Jul 14, 2011 at 06:01 AM 0
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@Sixakoo: you don't need to wonder if it's read-only, you can just look it up in the docs.

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Answer by Eric5h5 · Jul 14, 2011 at 05:54 AM

Texture2D.Resize only resizes the texture, it doesn't scale the contents. You can use this instead.

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avatar image Sixakoo_ · Jul 14, 2011 at 08:00 AM 0
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Thanks a bunch, just what I need!

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Answer by DaveA · Jul 14, 2011 at 05:42 AM

I think this is what you want: http://unity3d.com/support/documentation/ScriptReference/Texture2D.Resize.html

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