- Home /
Assigning Texture using WWW into Texture Array?
Is there a way to assign texture into array using the unity's WWW and not from dragging texture from the inspector into an array? I would like it to dynamically add my screenshots incrementally into the array. Sorry for the noobbish question. Thank You.
-Sixakoo
Answer by DaveA · Jul 14, 2011 at 03:14 AM
Of course, just declare the array and assign away, probably just the way you imagine it.
Yes, you are right. Just tried it and worked, Thank you!
Your answer
![](https://koobas.hobune.stream/wayback/20220612143021im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Load textures from external path, without change their names. 1 Answer
Exception: not implemented? 2 Answers
Screenshot PNG to GUITexture (NONE Texture) 0 Answers
Can't assign a texture from WWW to Image.material.maintexture 1 Answer
Error display when loading a 6000 x 3000 jpg by using WWW 0 Answers