Production Code from external Plugins and Extension
Hey, currently I am working on a small RTS game and I downloaded the Unity Test Tools for writing some Unit Tests. In the most Packages from asset store are some example and documentation documents. My question is about handling this files. If I build my project, will Unity add the sample code (Not the scenes, Unity only use the scenes I add to build) and images etc... ? How you handle this Packages? Do you check the full package in a separate project and just copy things that you really need or put you the complete package stuff inside of the production project?
Thanks for help and information :) Regards, Markus
Your answer
Follow this Question
Related Questions
Asset Store Tools Problem "Wrong project path" 1 Answer
My asset download stops and start over - keeps looping,I can't download an asset i just purchased ? 0 Answers
Unity doesn't import Asset Store packages as well as packages from other sources 0 Answers
Can asset packages not be a pain with repositories? 0 Answers
I cannot edit my own asset's description 0 Answers