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Dx11

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All Questions

  • Unanswered Questions
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zgoor edited

Are native rendering plugins supported in the UWP player?

Mar 12, '21 dx11

1 Reply

0 Votes

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Unity_Cami asked

Unity 2019.4 LTS opens multiple windows for one project

Jul 16, '20 in Help Room

0 Replies

0 Votes

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skelteria asked

unity says im running dx 11 on dx 10,

Oct 6, '19 issue·dx11

0 Replies

0 Votes

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idan_bismut answered

How to use Map/Unmap in DirectX11 with textures in unity? (either RenderTextures or Texture2D are fine)

Jul 23, '19 in Help Room

1 Reply

1 Votes

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fastcoder answered

Is UNITY_MATRIX_VP wrong under DX11?

Feb 13, '19 shader·cg·dx11

2 Replies

0 Votes

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MasterPow asked

All sprites immediately disappear on play

Jul 31, '18 2d·sprites·gpu·dx11·disappearing

0 Replies

0 Votes

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Destolos commented

Using compute shader to return whether texture has certain colour

Mar 7, '18 shader programming·compute shader·dx11

0 Replies

2 Votes

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benjano asked

Unity, MacOs, Directx11

Aug 31, '17 macosx·dx11

0 Replies

0 Votes

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MikeAveva asked

Does unity use the ID3D10Multithread interface for multiple thread support?

Jul 11, '17 in Help Room

0 Replies

0 Votes

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iaing published

Shader:DX11 get texture dimensions inside a shader

Mar 16, '17 shader·unity5·texture2d·dx11

1 Reply

0 Votes

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MarkoH01 answered

screen tearing, on windowed mode, with VSync on

Feb 28, '17 unity 5·vsync·windowed·dx11·tearing

5 Replies

1 Votes

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getyour411 commented

Does the scaling of 3D objects in unity have an impact on its realism?

Dec 6, '16 rendering·scaling·gpu·realistic·dx11

0 Replies

1 Votes

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ja1361 commented

tessellation shader tiling doesn't work

Nov 21, '16 shaders·dx11·bump

1 Reply

0 Votes

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kilian277 asked

GLCore graphics API - Sampler limit

Nov 12, '16 shader·opengl·dx11

0 Replies

0 Votes

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HyblockerDevelopment answered

Unity rendering correctly in editor, but incorrectly in build.

Sep 22, '16 in Help Room

1 Reply

0 Votes

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glitchers commented

Unity 5 tesselation problem

Aug 22, '16 shader·unity5·dx11

1 Reply

0 Votes

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SeanKang published

My screen is black on dx11, but it is fine on dx9

Aug 2, '16 shader·black·dx11

0 Replies

0 Votes

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PixelRouterVR published

Proper way to deploy a Windows Standalone build which requires a command line switch?

Jul 29, '16 deployment·dx11·packaging

0 Replies

0 Votes

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Wolfram edited

Unity Android Dx11 on Dx9 GPU problem

Jun 17, '16 lighting·dx11

2 Replies

2 Votes

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meat5000 commented

Direct X 11 efficiency benefits

May 11, '16 dx11

1 Reply

0 Votes

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SLG published

How do I debug the following error DirectX 11 shader input signature is null ? Closed

Jan 14, '16 mesh·material·shaders·dx11

1 Reply

0 Votes

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dburden1 published

Image Effect Tonemapping AdaptiveReinhard = Black Screen

Dec 9, '15 blackscreen·image-effects·dx11

1 Reply

5 Votes

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Aldrick published

Unity 4.5 broke shader in DX11 mode

Sep 30, '15 c#·shader·directx·dx11

2 Replies

0 Votes

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ranjan_rishi published

Access DXGI Swapchain with DX11?

Aug 27, '15 dx11

1 Reply

0 Votes

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tanoshimi answered

How do I disable DX11?

Jul 22, '15 dx11

2 Replies

0 Votes

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Torigas edited

How can I speed up ComputeBuffer.GetData() ?

Jul 16, '15 compute shader·dx11

1 Reply

0 Votes

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bugra271 asked

Strange Issue with DX11

Mar 21, '15 unity5·dx11

0 Replies

0 Votes

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matmuze published

Custom MSAA in pixel shader with DX11

Mar 1, '15 shader·billboard·dx11·anti aliasing

0 Replies

0 Votes

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giulio-pierucci answered

How do I solve this issue? I get warning message although I have DX11 (Unity web player requires DX9 level graphics card. Make sure you have graphics card drivers installed)

Feb 15, '15 graphics card·dx11

1 Reply

0 Votes

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DaveDno published

DX11 shader model 5 unavailable

Jan 27, '15 shader·unity 4.6·directx 11·dx11

0 Replies

0 Votes

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