Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
3
Question by MikeMarcin · Nov 20, 2013 at 03:32 AM · shaderdx11

Using #pragma enable_d3d11_debug_symbols

I have Unity pro 4.3 running in dx11 mode. I have a shader with

 #pragma target 4.0
 #pragma enable_d3d11_debug_symbols

I have Visual Studio 2013 Ultimate.

How do debug the shader as per the documentation?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Tomas1856 · Feb 24, 2014 at 08:55 PM

Hi,

Graphics Debugger will work incorrectly with Unity Editor, because Unity Editor uses multiple windows, so when you capture a frame, Visual Studio will capture a random window. But it's still might work, to increase your chances, check Maximize On Play checkbox.

The steps below will work for Unity Editor and Windows Standalone if they're running on DX11.

  • So I presume you have a shader, where you wrote #pragma enable_d3d11_debug_symbols, and assigned that shader to some model.

  • Now you need for Graphics Debugger to launch the application, to do that you could do this:
    • From Visual Studio->New->Project->Visual C++->Empty Project

    • Go to Project->Properties->Debugging->Command->Path to your application

    • You could also write -force-d3d11 in Command Arguments

  • And that's it, now go Debug->Graphics->Start Diagnostics, Capture the frame, and select the pixel of an object which had that shader

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

18 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to verify if the player can use DX 11 shader ? 1 Answer

Using Shader Model 5.0 with Surface Shaders? 0 Answers

Car shader problem 3 Answers

No equivalent of D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST for Unity? 1 Answer

New Logical Blend Operations?! 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges