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Question by RainKiller27 · Jul 28, 2016 at 12:20 PM · c#

Object reference not set to an instance of an object

Hello I need help for this piece of code for a mate can anyone help for line 17 it's spamming the same error over and over again in console

using UnityEngine;

 public class Enemy : MonoBehaviour{
 
     public float speed = 10f;
 
     private Transform target;
     private int wavepointIndex = 0;
 
     void start()
     {
         target = Waypoints.points[0];
     }
 
     void Update()
     {
         Vector3 dir = target.position - transform.position;
         transform.Translate(dir.normalized * speed * Time.deltaTime, Space.World);
 
         if (Vector3.Distance(transform.position, target.position) <= 0.2f)
         {
             GetNextWaypoint();
         }
     }
 
     void GetNextWaypoint()
     {
         if (wavepointIndex >= Waypoints.points.Length - 1)
         {
             Destroy(gameObject);
             return;
         }
 
         wavepointIndex++;
         target = Waypoints.points[wavepointIndex];
     }
 }
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Answer by Firelights · Jul 28, 2016 at 07:21 PM

Line 17 is empty, please update the code or say what the correct line is. ( Sorry that this is a awnser but I can't comment).

Edit: If the problem is on line 15, its because Waypoints.points[0] is a prefab, there are 2 solutions:

**1.**Change it to a scene object. **2.**Instantiate a copy of that prefab to the scene. Like this:

 target=Instantiate(Waypoints.points[0]);

Instead of:

target=Waypoints.points[0];

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avatar image RainKiller27 · Jul 29, 2016 at 12:28 AM 0
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sorry it's on line 15

avatar image Landern · Jul 29, 2016 at 01:10 PM 0
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Rename your "start" method to "Start", case matters and that sets your target variable.

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