Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Tyson1211 · Oct 03, 2015 at 10:51 PM · c#unity 5navmeshenemyai

Nav Mesh Question

Is it possible to add a nav mesh to this enemy script so that it will avoid walls and not float into the air?

 using UnityEngine;
 using System.Collections;
 
 [RequireComponent(typeof(SphereCollider))]
 public class EnemyAI : MonoBehaviour {
 
     public float preceptionRadius = 10;
 
     public Transform target;
     public float movementSpeed = 5;
     public float rotationSpeed = 420;
 
 
     public bool dontMoveTorwardsPlayer;
     public LayerMask MoveBlockers;
 
 
     public Transform startCast, endCast;
 
     private Transform myTransform;
 
     // Use this for initialization
     void Start ()
     {
         SphereCollider sc = GetComponent<SphereCollider>();
         CharacterController cc = GetComponent<CharacterController>();
 
         if (sc == null)
             Debug.LogError("No Collider on enemy");
         else
         {
             sc.isTrigger = true;
         }
 
         if(cc == null)
         {
             Debug.LogError("There's no Character Controller");
         }
         else
         {
             sc.center = cc.center;
             sc.radius = preceptionRadius;
         }
 
         myTransform = transform;
     }
 
     void FixedUpdate()
     {
         Debug.DrawLine(startCast.position, endCast.position, Color.white);
 
         dontMoveTorwardsPlayer = Physics.Linecast(startCast.position, endCast.position, MoveBlockers);
       }
      
     // Update is called once per frame
     void Update()
     {
             if (!dontMoveTorwardsPlayer)
             {
 
                 if (target)
 
                 {
                     Vector3 dir = (target.position - myTransform.position).normalized;
                     float direction = Vector3.Dot(dir, transform.forward);
 
                     float dist = Vector3.Distance(target.position, myTransform.position);
 
                     //Find or Look at Target
                     myTransform.rotation = Quaternion.Lerp(myTransform.rotation, Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed * Time.deltaTime);
 
                     //Movement
                     myTransform.position += myTransform.forward * movementSpeed * Time.deltaTime;
                 }
             }
         }
                 
     public void OnTriggerEnter(Collider other)
     {
         Debug.Log("Entered");
         if (other.CompareTag("Player"))
         {
             target = other.transform;
         }
     }
     public void OnTriggerExit(Collider other)
     {
         Debug.Log("Exit");
         if(other.CompareTag("Player"))
         {
             target = null;
         }
     }
 }
 
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

How to get the closest object in the navMesh and making the agent move towards it 1 Answer

when enemy ai chase player enemy turns invisible 0 Answers

How Can I make a prefab using navmesh alternate destination targets? 0 Answers

Enemy AI for Multiplayer (using NavMeshAgent) unity 5.6.5f1 0 Answers

Line Renderer for golf game 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges