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Question by minetera2 · Sep 04, 2015 at 02:49 PM · c#unity 5unity 2denemyai

when enemy ai chase player enemy turns invisible

when the enemy is chasing the player it turns invisible but it's Collider is still there any help ?

here is the code :

 using UnityEngine;
 using System.Collections;
 
 public class BossEi : MonoBehaviour {
 
     public Transform target;
 
     public float moveSpeed;
 
     public int minRange;
 
     public bool follow;
 
     public GameObject Player;
 
     // Use this for initialization
     void Start () {
         Player = GameObject.FindGameObjectWithTag("Player");
         GameObject go = GameObject.FindGameObjectWithTag ("Player");
         target = go.transform;
     }
     
     // Update is called once per frame
     void Update () {
         if (Vector3.Distance (transform.position, target.position) < minRange)
             follow = true;
         if (follow) {
             transform.LookAt (target);
             transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);
         }
 
 
     }
     
 }



and a note that this is a 2d game

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avatar image getyour411 · Sep 05, 2015 at 06:08 AM 2
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Start() defines both Player and "go" by findingwithtag Player - see no need for both.

Update does nothing that you report happens, so you are observing other code behaviour or your camera culling is filtering - something outside this code is happening. follow will be true forever once set (possibly intended).

avatar image minetera2 · Sep 06, 2015 at 03:57 PM 0
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l made the code for this to this

  using UnityEngine;
      using System.Collections;
      
      public class BossEi : $$anonymous$$onoBehaviour {
      
          public Transform target;
      
          public float moveSpeed;
      
          public int $$anonymous$$Range;
      
          public bool follow;
      
          public GameObject Player;
      
          // Use this for initialization
          void Start () {
              Player = GameObject.FindGameObjectWithTag("Player");
              target = Player.transform;
          }
          
          // Update is called once per frame
          void Update () {
              if (Vector2.Distance (transform.position, target.position) < $$anonymous$$Range){
                  follow = true;
 }
              if (follow) {
                  transform.LookAt (target);
                  transform.Translate(Vector2.left * moveSpeed * Time.deltaTime);
              }
      
      
          }
          
      }


and it works at bit better but the enemy is rotating in 3d and this is a 2d game so it acts wiard any way l can fix this ?

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