Question by
imabadn00b · Sep 05, 2020 at 09:49 PM ·
camerarendering
Unity Camera areas
In my voxel world project the camera has what seems to be 3 distinct areas which are separated and all render differently. In the first area everything is rendered correctly but in the areas after that the textures become separated and finally start to not load at all. is there any way to increase the threshold on these areas or completely remove them? Also it seems to be that when i increase the game window size so the areas size does too.
screenshot-2.png
(507.4 kB)
screenshot-3.png
(334.0 kB)
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