Question by
dandepeched · Aug 27, 2018 at 10:17 AM ·
camerarendering
Camera short blackout after scene is loaded (Lightweight Pipeline issue)
After switching to Lightweight Pipeline I observe following issue: When Play in Editor, first game scene is shown successfully, but then it goes black for one Render pass. After this pass it returns and issue is not observed anymore (until next Play).
Screen goes black in Render method of LightweightPipeline.cs after "context.Submit();" line. Any ideas why it can happen?
PS: There is one camera for first scene and my project does not use any XR
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