Question by
Pescu · Oct 30, 2016 at 07:32 PM ·
networkingmessageshandle
How to detect a client losing connection from the server using UNET
I need to notify the server when a client lost connection. This happens when the client close the game from taskmanager, whitout disconnect from server. I see that the MsgType dont have a handler for this. How can i do it?
Comment
Your answer
Follow this Question
Related Questions
Is there any way to increase the rate of messages on Unet? 0 Answers
How do I implement a message based network system UNITY 5? 0 Answers
Network animations playing on all player models whenever any player moves. 1 Answer
Multiplayer-network 0 Answers
Why do I get "A connection has already been set as ready." Error 1 Answer