Transport Layer Details
I've been looking into the NetworkTransport to handle a fairly light multiplayer experience in a 2D project. The plan is to have a WebGL client essentially act as the host while several mobile clients play.
The documentation on the Transport Layer is somewhat difficult to use, and I've found some alternate sources that have allowed me to fill in a lot of the details and get something basic working, such as the fact that AddHost() creates a socket, but I am aware that the WebGL is going to need some special work done. It would be very useful if I could get more details about the Transport Layer because of all the custom work I'll need to do for the WebGL to work.
How would I go about getting more detailed information about the Transport Layer, for example what security the socket uses?
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