Lighting artifacts on blender model
I have made a prototype of a 3D asset in Blender. When importing it to Unity I get these weird lighting artifacts:
I am using URP and this is a default material. I haven't really made 3D models before, so I don't know how to troubleshoot this. I tried copying the vertex and triangle data of the mesh into a new one and then recalculate the normals, but it made no difference.
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