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Question by UncleCarbs · Mar 14, 2018 at 04:09 PM · lightingblender

Weird shimmer on imported asset

Hello

I've created a simple low-poly barrel in Blender, exported to .fbx and then imported it into Unity. I UV-mapped it in Blender onto a very simple texture - the barrel itself is one colour and the metal rings are another.

When I put a light near the barrel in unity, I get these strange artefacts which seem to shimmer as I rotate or move the light and/or camera.

Is there something obvious I'm doing wrong? This is an empty Unity project with the default light (changed to point light) and default camera - nothing else tweaked. The material just has the texture in the albedo "slot".

Thanks in advance.

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