This question was
closed Nov 19, 2015 at 01:06 PM by
meat5000 for the following reason:
Question is off-topic or not relevant (Not a Unity question)
UV distortions in Blender when connecting vertices.
Hi everyone, I have notice a little problem in Blender When you try to create something like a strait wall and create it with a separate quads objects, and then joining them together with using the same UV map that you create early you get a little distortions. Like on pic.
Also I merged all vertices to evade distortions but it didn’t helped. Here some more pics wit actual UVmap.
Does anyone know how to get rid of this problem?
troublewithedgesinblender.jpg
(282.9 kB)
uvviewunwrapped.jpg
(78.8 kB)
Comment
I dont see a problem. $$anonymous$$aybe you should try it in Unity? As it stands this is not a Unity question.
I try it in Unity, Unity reads this model like it looks in Blender