Get UV warped texture as another texture
Hi guys,
I'm quite new to shaders and Unity overall, and desperately need your help.
So I've got this render texture applied to the object (cylinder, pyramid, etc.), this render texture is warped according to UV coordinates of this object defined in Blender. The goal is to get this warped texture to be projected onto another object (plane), and then captured by main camera as a final video output. Of course, render texture doesn't work here, since I cannot get the whole object with the camera (or can I?).
Basically, all my findings so far take me to the shaders which use multiple textures and multiple passes without any possibility to use the warped texture (material) from another object. And I'm a bit stuck.
Also, it is not necessary to use the model of arbitrary geometry, maybe it is possible to apply some sort of a map (UV map .png exported from Blender) on a plane so that the render texture is project only on special areas of the plane and hence warped accordingly?
Hope you get my question, If not, please don't hesitate to ask for details.
Thank you in advance.