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Question by dweslynch · Sep 02, 2017 at 11:00 PM · shadersmaterialstexturestiling

Making a material that auto-tiles a texture

I have a texture that's getting applied to a lot of differently sized objects while keeping the same resolution on the texture, as seen in the image below. It's set up such that a 20x20 block will get the whole texture applied, and anything smaller has fractional tiling. alt text To do this, I had to create 9 different materials (1to1, 2to1, 3to1, 4to1, etc.) with the same texture and different amounts of tiling (.05, .1, .15, .2, .25, etc.). I've also created lots more for other objects with different ratios (5:4, etc.). Even when the ratios are technically the same (4:2 vs. 2:1) I've had to make unique materials for each one because the 4:2 needs to be twice as tiled as 2:1 to look uniform, or else i get the stretching seen in the following image alt text So I've just manually created materials each time where one unit on the object corresponds to .05 tiling on that axis. And I've made so many. Is there a way, potentially through a custom shader (that works with the latest version of unity), that would automatically tile the texture to fit whatever it's on so that I could just have one material and apply it to all objects using this texture?

ideal.png (223.6 kB)
otherproblem.png (427.6 kB)
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