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Question by ThatBroFromFinland · Jun 03, 2015 at 08:56 PM · fpscharactercontrolleraccess

Access Unity 5 standard assets scripts(javascript).

Hi, I have been brain storming all day on how to access the FirstPersonController script from the unity fps controller. Due to me being a such a noob can anyone tell me how to access it from a javascript and if possible disable it. I searched google for hours and didnt find any answers.

I would like to define a variable of it like so:

 private var  fpsController : FirstPersonController; //fpscontroller script!

I would like to to create an if statement like this:

 if (Input.GetKeyDown(KeyCode.Tab))
     {
         _fpsController.enabled = false; //disables the fps controller script
         camera.SetActive (false); // disables the camera

thanks for everyone willing to take there time to answer!

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Answer by erebel55 · Jun 03, 2015 at 09:21 PM

Learn about GetComponent https://unity3d.com/learn/tutorials/modules/beginner/scripting/getcomponent http://docs.unity3d.com/ScriptReference/GameObject.GetComponent.html

You can use this to get a component that is attached to a GameObject.

So you attach the FirstPersonController to your player (or camera or w/e) and then you use GetComponent to get a reference to it. You can then do whatever you want with it.

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avatar image ThatBroFromFinland · Jun 04, 2015 at 08:47 AM 0
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Sometimes i wonder if i have a humans brain lol. Thanks for helping though now i can get on with my project!

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