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Using Unity Primitives to Create Hollow Cube?
Hey guys. I'm new to Unity. I'm trying to build a model like this. http://www.zehnder-systems.com/international/comfosystems/Functional%20principle,11.html
I'm wondering is it possible to create a hollow cube with unity primitives? I need air bubbles move inside the cube. I also need them to have colliders.
If not, what should I do? What's the best and easy way?
Thanks
Answer by DaveA · May 25, 2011 at 05:02 AM
You could use 6 cubes that are squashed into thin rectangles and construct a cube from that, but it's a waste. What I did was create a cube mesh in Blender, duplicate it, flip the normals on one of them, and then combine them. That gives me a cube which collides inside and out. If you just need inside, just create a cube mesh and flip the normals.
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