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Question by jonahsrocket · Jul 15, 2016 at 06:59 PM · triggeronclickif else

Open and close a dooor

Hi everybody,

in my project I have a door that opens when I mouseclick on it. This works. Now I want it to close when I click it again. For that I want to use the code 'anim.SetTrigger("deurdicht");''

I think it should be and if/else statement but I can't figure it out. This is the code I have so far.

 using UnityEngine;
 using System.Collections;
 
 public class ScriptLoop : MonoBehaviour
 {
 
     public Animator anim; //anim kan ook een andre naam zijn, is willekurig
 
     
 
     // Use this for initialization
     void Start()
     {
 
     }
 
     
     void Update()
     {
 
     }
     void OnMouseDown()
     {
         anim.SetTrigger("deuropen");
     }
   }

I hope that someone can help me out. Thanks in advance!

Cheers,

Jonah

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Answer by TBruce · Jul 15, 2016 at 07:24 PM

The script below assumes that you have a trigger called "deurclose" in your animator that playse the door close animation

 using UnityEngine;
 using System.Collections;
 
 public class ScriptLoop : MonoBehaviour
 {
     public Animator anim; //anim kan ook een andre naam zijn, is willekurig

     private bool deurOpened = false;
 
     // Use this for initialization
     void Start()
     {
 
     }
 
     
     void Update()
     {
 
     }
 
     void OnMouseDown()
     {
         if (!deurOpened)
         {
             anim.SetTrigger("deuropen");
         }
         else
         {
             anim.SetTrigger("deurclose");
         }
         deurOpened = !deurOpened;
     }
 }
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avatar image jonahsrocket · Jul 15, 2016 at 07:37 PM 0
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@$$anonymous$$avina Thank you very much. I'm very happy. It works!!!! Cheers!

Jonah

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