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Question by opennoise · Jul 02, 2018 at 04:16 AM · triggergame object

Regarding game state within a scene

Hey!


So in my game, at the beginning of a scene, there's a knock at the door. When the player answers it, it triggers a short bit of dialogue, sort of like a cut scene. Of course, after that happens the first time, I don't want that cut scene to trigger again every time the door is opened. How can I ensure the game knows the initial cut scene has already occurred?


Is this just a matter of creating a public bool variable on the door? Like a "hasBeenOpened" that changes to true after the cut scene triggers? Or is it more a Game Manager-type object activates the cut scene in the same way? Am I overthinking this?


I feel like it's a pretty simple problem, but anything I look up about game state is more about ensuring information transfers between scenes and not within a scene.


Any help would be greatly appreciated! Thank you!

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